This was the week we learned about constraint paths and a lesson in which i learned a great deal. Constraint paths let you move an object or camera along a path you have already created and it can follow that path in a realistic way. Or it lets an object like an airplane, follow this path banking every turn it must make, which is great for those realistic animations one wants to make.
In the following lesson we made a simple house with various rooms, built a constraint path from a line spline and got a camera to move along it weaving its way through the rooms of the house.
The house was built from walls all the same size, I converted some of the walls into sub object mode and then selected some polygons and just deleted them for the doors and windows.
Lit the areas with a few Omni lights drew a line through the house and lowered that into position.
Created a camera and with that selected went to: Animation, -> constraints, -> constraint path.
You know when you have done it right because the camera suddenly has an attachable line to it just select the line and the camera and line become one. Then we can just set up the timeline and we’re off, my animation was complete.
Here it is below Please take a look and maybe comment?
No comments:
Post a Comment