Week 1, Semester 2 2009

This week we were introduced into the wonderful world of animation, I have been really looking forward to this part. There are various ways to animate in 3ds max and we were shown a few of them in this week’s lesson.

The simplest way is by adding key frames to the timeline at the bottom of the screen and moving your object, this was by far the simplest way to animate but it does have its limitations.

Next we were shown the curve editor, and this part started to get really confusing. Moving your objects along one of the x, y, and z axis is straightforward and simple but ass soon as another axis was added, navigating the curve editor got really hard. And when the last axis was added it took me a while to understand anything that was going on. More tutorials are needed for this part!

The dope sheet is another tool for making alterations in your animation but as my animation was just a ball bouncing around the screen nothing had to be changed here.

Finally we were shown some of the uses of the dummy tool, and how it can be linked to an object so one can move them about. For example if you had many objects together and rotating one of them without clicking on something near by was getting to be a problem, you could just link the object in question with a dummy object, so you can make those final adjustments unhindered. I do think one might be able to move, rotate scale etc multiple objects too so quite a useful tool.

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